The 2.4.0 PTR: What You Need to Know
Time: 2025-08-15
The 2.4.0 Public Test Realm (PTR) for Diablo IV will be available from August 19—26, offering you the chance to test upcoming changes and features releasing with the next season for the base game, along with some Vessel of Hatred updates.
The purpose of the PTR is to test updates and features before the launch of the next season, where we’ll be focusing on formidable Chaos Amor, Chaos Perks, and a revamped Infernal Hordes.
Then, using your feedback, we’ll make some adjustments before our next season goes live. The feedback we receive helps us to fine-tune balance changes, eliminate bugs, and create the best experience possible while testing new systems. Thank you for playing through the PTR, testing new features, and providing feedback to the team.
Here is what the 2.4.0 PTR will preview ahead of next season.
Infernal Hordes Reborn
The Infernal Hordes are hotter than ever; we’re dialing up the intensity on this incendiary mode.
Infernal Hordes refined
We’ve done a significant re-work of Infernal Offerings revealed between each Wave. Our goal is to try to make all offerings feel valid as choices for you as you start to stack them to focus on your run.
We’re doing this by balancing existing offerings, changing the effects of some offerings, and adjusting base Monster populations.
At the start of the Infernal Hordes, you’ll now start with an Infernal Offering to immediately stoke the embers and breathe some fire into your run.
The Fell Council
The Fell Council has had some promotions. When fighting them, one of their members will now be the designated Council Speaker, and gain enhanced abilities.
Chaos Monsters
Hell has unearthed a new monster family from deep its horrid maw. Born of smoke and brimstone, these Chaos Monsters provide a powerful shrine-like buff when killed.
Chaos Waves
Hellfire brews the dastardliest maladies. Within the Infernal Hordes, you’ll occasionally be offered the choice of a Chaos Wave within the Infernal Hordes from your Infernal Offerings. You can expect an amount of Chaos Waves offered relative to the Infernal Compass Tier each time you enter the Infernal Hordes.
Chaos Waves completely alter the upcoming wave, imbuing havoc and intense challenge. These waves will have significantly increased difficulty, but reward far more Aether should you be able to survive.
Chaos Waves will have many different combinations to discover and master. Dodge deadly projectiles from Chaos Rifts, slay a rampaging Hellwyrm, or hunt down erratic Aether Goblins. Chaos awaits!
Fight Bartuc, the Warlord of Blood
Rather than facing off against the Fell Council, you can choose to risk your hard-earned Aether and throw down against the insidious, reborn Bartuc to complete your Infernal Hordes run.
The Fleeting Hordes
We’re introducing a warming version of the Infernal Hordes to burn through earlier in your character journey.
In Pre-Torment Tiers, you’ll play this modified version of the Infernal Hordes to slay through before reaching Torment difficulties.
Fleeting Hordes will be 4 waves in total, with limited Infernal Offerings to keep the packs of vicious Goblins under control.
Upon completing the 4 waves, you’ll fight two Fell Council members before you can spend your hard-earned Aether for rewards.
Bartuc Beckons
An infamous Vizjerei Warlord known for his acts of cruelty performed in the Mage Clan Wars, Bartuc’s perversion knows no bounds. He returns to Sanctuary with a new title, Warlord of Chaos.
Each member of your party will need to spend Aether to fight the infamous Vizjerei, Bartuc who was once known as the Warlord of Blood. The first player who chooses sets the decision for the rest of the party.
Bartuc will harness Chaos Portals to shoot projectiles at your location, master his tactics and enter these Chaos Portals tactically to gain the upper hand.
Upon defeat, Bartuc’s rewards will appear on the ground, so you do not have to spend additional Aether to claim these spoils.
Harness Entropy with Chaos Armor
The only certainty is that nothing is certain. No entity is free from Chaos’s grasp—human, Horadrim, Angel, or Demon. All dance in its path, so rather than succumb to its erratic forces, harness this untapped power for yourself.
A new Unique Armor type—Chaos Armor—has entered Sanctuary.
Chaos Armor is a more powerful version of existing Unique items that come with a diabolical twist. Chaos Armor are Unique items that appear as more powerful counterparts for other Item slots, leading to entirely new ways of dispensing carnage. Chaos Armor can appear for the following item slots:
Helm
Chest
Gloves
Pants
Boots
Chaos Armor will only appear as an item fit for anything other than its original slot. For example, Flickerstep won’t have a Chaos Armor version in the Boots slot.
Chaos Unique Powers are also more potent than their normal counterpart, always appear at Maximum power, and have at least one Greater Affix.
Note: you won’t be able to equip the same Unique item between Chaos version and standard.
For example, you could have Fists of Fate drop as a Helm instead of as Gloves, allowing you to equip a different set of Unique Gloves to compound those affixes in a combination that was previously unavailable.
The following Uniques will be available as Chaos Unique:
Seal Chaos Rifts
Strange portals of crackling energy have appeared across Sanctuary, unleashing the Burning Hells’ legions through their open maw. Chaos Rifts materialize in a few different ways:
Chaos Rifts will appear in the open world of Sanctuary within Helltide. Kill the demons pouring from them and seal them away for a variety of rewards. They’re a great source of chaotic loot, giving you additional experience, gems and Chaos Armor in Torment difficulties.
In extremely rare cases, when playing in Torment difficulties you may even come across a Mythic Chaos Rift.
Chaos Rift Nightmare Dungeons
These Nightmare Dungeons are rife with Chaos Rifts, these are bountiful sources of Fleeting Hordes Compasses.
Wield Chaos Perks
Something incredible has descended upon Sanctuary, imbuing your abilities with devastating effect. Chaotic magic distorts all that it touches, even you! Chaos is of course, chaotic, and these Perks often come at a price for the power they provide.
Chaos Perks change how your Skills function, harness your finest buildcraft to create devastating combinations.
There are 4 different rarities of Perks:
Magic
Rare
Legendary
Unique
Additionally:
You can equip 3 non-Unique Perks at once, and 1 Unique Perk.
In addition to the Perks every class can use, each class has access to a set of perks that are exclusive to them.
Each Class has access to 16 Perks, 4 of each rarity and 4 class-specific perks.
The following are class agnostic Chaos Perks:
Magic
Invigorating Attacks
Every 5 seconds, your next Basic Skill generates an additional 50-100% of your Maximum Primary Resource, but your Basic Skills deal 30% reduced damage.
Accelerating Chaos
Lucky Hit: Damaging an enemy has up to a 10% chance to trigger a Chaotic Burst on the enemy, dealing 200-400% damage. Your Chaotic Bursts that hit an enemy reduce a random active Cooldown by 0.5 seconds.
Unstable Power
Chaotic magics erupt from your Basic Skills, making them guaranteed to Critically Strike and Overpower for 50-100% increased damage, but the power is unstable, giving them a 3 second cooldown.
Rare
Erupting Chaos
Chaotic Bursts randomly erupt around you, dealing 200-400% damage of your highest damage type. Your Chaotic Bursts also deal 100% of their initial damage over 4 seconds.
Power Siphon
Your Core Skills deal 50-100% increased damage, but also reduce your Maximum Current Resource by 20 for 6 seconds. This reduction stacks but does not refresh.
Alternating Alterations
Casting a Corse Skill empowers your next non-Channeled Cast of a different Core Skill, refunding 50% of its Resource cost and dealing 10-30% increased damage.
Legendary
Marred Guard
You can no longer be healed above 50% Life. You gain 5-10% Maximum Resistance to All Elements, +20-40% Armor, and 50-100% increased Barrier and Fortify Generation.
Chaotic Cooldowns
Casting a Skill with a Cooldown will randomly set its Cooldown between 2 seconds and its base cooldown. You no longer benefit from Cooldown Reduction. Using a Cooldown unleashes a Chaotic Burst, dealing 300-500% damage of your highest damage type.
Crazy Brew
Your Healing Potion is infused with the power of Chaos, granting you 100% Resource Cost Reduction, 40-80%[+] increased Attack Speed and 40-80[+] increased Movement Speed for 4 seconds. Your Healing Potion has a 10 second Cooldown and you can drink it at full Life.
Unique
Chaos Unleashed
Killing an enemy generates 2 stacks of Chaos and dealing direct damage to a boss generates 5 stacks of Chaos. At 100 stacks, unleash a salvo of 9 Chaotic Bursts, dealing 300-500% of your highest damage type.
Your Chaotic Bursts gain 20%[+] Critical Strike Chance, and deal 50-100%[x] increased damage.
Brawn Over Brains
Gain the following:
100-200% [x] Maximum Life
+50-100% Healing Received
50-100%[x] Overpower Damage
However, your Maximum Resistances are reduced by 25%, and your damage reduction from Armor is capped at 60%.
A Beast Cornered
For every 10% Life you are missing, you gain 10-20% [x] increased damage and 5% damage reduction.
Spending Resources also drains a percentage of your Life equal to 30% the Resources spent, refunding those Resources. This cannot reduce you to below 10% Life.
The following are class-specific Chaos Perks:
Barbarian
Dual Threat – Magic
Casting a Basic Skill also uses another equipped Basic Skill at the target, dealing 50-80% of normal damage.
Raging Chaos – Rare
While you are not Healthy, you are Berserking and your Core Skills deal Fire damage and an additional Chaotic Burst of 100-200% Fire damage.
Deafening Chorus – Legendary
Your equipped Shouts are now always active with 20-40% increased effect, but your Maximum Current Fury is reduced by 20% per Shout equipped.
Single-Minded Fury – Unique
If you only have one Arsenal Weapon type equipped, gain the following:
+20-40% Overpower Chance
+100-200% Increased Bleed Duration
+50-100% Maximum Life
50-100[x] Increased Damage
Druid
Overabundance – Magic
Every 50 Spirit you generate above your Maximum increases your damage by 10-20% for 5 seconds. This bonus stacks, but does not refresh.
Purge the Infected – Rare
Your Core Skills also apply 100-200% of their Base damage as Poisoning over 4 seconds. Dealing direct damage to a Poisoned enemy spends 5 Spirit to be a guaranteed Critical Strike.
Wild Transformations – Legendary
Shapeshifting into a new form uses a free Skill and grants an additional bonus for 5 seconds:
Werewolf uses Blood Howl, 10-20%[x] Critical Strike Damage
Werebear uses Debilitating Roar, 10-20% Damage Reduction
Human uses Cyclone Armor, 10-20%[x] Attack Speed
Savagery – Unique
Your Companion Skills are altered to also be Core Skills. Your Companions grow in size. Gain 30-60%[x] Summon Damage.
Necromancer
Grim Reapers – Magic
Your Skeleton Warriors now also use Reap dealing 50-150% of normal damage in addition to their regular attacks.
Decimating Desecration – Rare
Your damage over time effects have a chance equal to your Critical Strike Chance to deal 50-100%[x] increased damage.
Defile the Dead – Legendary
You can consume each Corpse twice. Consuming at Corpse creates a Chaotic Burst, dealing 200-400% Shadow damage.
Alter the Balance – Unique
Your base Core Skills are now empowered as Ultimate Skills, cost no Essence, but have a 30-20 second Cooldown. Your base Ultimate Skills are now altered to also be Core Skills and have no Cooldown, but cost 70-50 Essence.
Rogue
Unpredictable Alchemy – Magic
Imbuements flow wildly, Imbuing every Basic Skill Cast with a random Imbuement. Imbued Skills deal 20-40%[x] increased damage.
Enervated Strikes – Rare
You no longer passively generate Energy. Gain the following:
+50-100% Chance for Twisting Blades to Hit Twice
+50-100% Chance for Flurry Deal Double Damage
+50-100% Chance for Barrage Projectiles to Cast Twice
+50-100% Chance for Rapid Fire Projectiles to Cast Twice
+50-100% Chance for Rapid Fire Projectiles to Cast Twice
Chaotic Grenades – Legendary
Your Stun Grenades also trigger a Chaotic Burst, dealing 50-100% Physical Damage. Chaotic Bursts generate 5 Energy if they hit an enemy.
Hit and Run – Unique
Every 15 meters you move grants you 30-50%[x] increased damage for 5 seconds. This bonus stacks, but does not refresh. If this bonus is not active, you deal 30% reduced damage.
Sorcerer
Explosive Combinations – Magic
Casting a Basic Skill increases the damage of your next Core Skill Cast by 30-50%[x] stacking up to 3 times.
Advanced Techniques – Rare
Your base Core skill ranks increase their Mana Cost or Cooldown by 10% and further increase their damage by 10-20%[x].
Mana Infused Conjurations – Legendary
Your Conjurations are empowered and deal 10-30%[x] increased damage but each one drains 5 Mana per second.
Ice Blades attacks burst in an area around the target.
Lightning Spear hits have a 10% chance to spawn static Ball Lightnings.
Familiar leaves damaging ground after its attack.
Hydra periodically creates Firewalls towards the target.
Mana Shield – Unique
You have 99% reduced Maximum Life but any damage you would take is dealt to your Mana before your Life. If you have not taken damage in the last 4 seconds, your Mana Regeneration is increased by 5,000%[+]. You gain 200-400% increased Maximum Mana and each point of Intelligence increases your Maximum Mana by 1.
Spiritborn
Alacrity – Magic
Your Basic Skills gain 10-30%[+] increased Attack Speed, their dash range is increased by 50% and their 3rd attack now happens every 2nd attack.
Combined Strikes – Rare
Your base Core Skills hit additional times in a larger area for 20-40%[x] increased damage, but also have a 10 second cooldown. Your Basic Skill’s 3rd attack resets the cooldown on your Core Skills.
Back Off! - Legendary
When Casting a Skill, it deals 30% reduced damage to enemies who are Close to you when you Cast and 100-200%[x] increased damage to all other enemies.
Convocation of Spirits – Unique
Casting a Non-ultimate Skill has a 1% chance to invoke the Spirits of that Skill’s types which deal 100-200%[x] increased damage.
This chance is increased by 1% of your Ultimate Skill Damage, up to 10%.
New Unique Items
Harness these new unique items to eviscerate Hell’s legions.
Barbarian
Sabre of Tsasgal (Unique One-Handed Weapon)
Affixes:
+50% Damage (Inherent)
+107-121 Strength
+62.5-85% Physical Damage
+2-3 Core Skill Ranks
+2-3 Warpath
Unique Power:
You gain 3-5%[x] increased damage for each damaging Skill you have equipped, and an additional 6-10%[x] for 15 seconds when each of those Skills is used.
Druid
Kilt of Blackwing (Unique Pants)
Affixes:
+636-685 Maximum Life
+2-3 Ranks to Ravens
+13-17.5% Ravens Cooldown Reduction
+16-25% Chance for Ravens to Deal Double Damage
Unique Power:
Ravens deal 60-100%[x] increased damage and shapeshifting into a different form or activating a Companion Skill Summons a Raven that attacks nearby enemies. Summoning a Raven has a chance to call forth an Unkindness for 10 seconds, increasing the number of Ravens Summoned to 3 for the duration.
Necromancer
Gospel of the Devotee (Unique Focus)
Affixes:
+80-94 Intelligence
+424-457 Maximum Life
+4.4-10% Basic Skill Attack Speed
+13-17.5% Chance for Basic Skills to Deal Double Damage
Unique Power:
Your Basic Skills are empowered. Damaging an enemy with a Basic Skill causes them to take 10-30%[x] increased damage from your other Basic Skills for 10 seconds.
Reap attacks 10% faster.
Decompose now spawns a Corpse every 0.5 seconds.
Hemorrhage triggers an additional burst on the initial target.
Bone Splinters pierce through enemies.
Rogue
Orphan Maker (Unique Two-Handed Crossbow)
Affixes:
Inherent: +130% Vulnerable damage
+4-6 Ranks to Marksman Skills
+2-4 Ranks to Exploit
+32-45% Chance for Marksman Skills to Cast Twice
+125-170% Vulnerable damage
Unique Power:
Basic and Core skills that use this weapon now Reload. Reload Skills gain 250-300% increased damage and every 2nd Reload Skill gains twice this bonus.
New Keyword: Reload
Skills with Reload have a slight delay in which they cannot Cast again. Their damage and Reload speed benefit from 50% of your Attack Speed Bonus.
Sorcerer
Galvanic Azurite (Unique Ring)
Affixes:
Inherent: 12.5% Resistance to All Elements
Inherent: 5% Resistance to All Elements
+5.2-6% Critical Strike Chance
+57-75% Lightning damage
8.1-8.8% Cooldown reduction
+2-3 Ranks to Elemental Synergies
Unique Power:
Lightning damage leaves enemies magnetized for 4 seconds, causing them to emit Crackling Energy, and increase all Lightning damage they take from you by 40-60%[x]. If two magnetized enemies hit each other with Crackling Energy they pull each other together.
Spiritborn
Hesha e Kesungi (Unique Gloves)
Affixes:
10.5-15% Attack Speed
46.5-60% Vulnerable Damage
15.5-20% Ultimate Cooldown Reduction
3-5 Gorilla Skill Ranks
Unique Power:
o The Protector can be invoked at range and pulls inward with its smashes. Enemies in its area take 30-50%[x] increased damage from your Gorilla Skills, doubled while they are Knocked Down or a Boss.
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Features Offered for Testing
We will have servers for PTR in our largest regions: North America, Europe, Korea and Japan, South America, and Australia. Use the PTR Boost NPC in Ked Bardu to aid you in the Public Test Realm.
PTR Boost
Similar to our last PTR, the trusty PTR Vendor—Mrak—will be available through the duration of the PTR. You can find our hot-footed friend next to the main Waypoint in Ked Bardu, to the right of where you spawn upon creating a new character. Mrak has received some substantial upgrades, now offering segmented boosts if you want to focus on a specific item for testing.
The following items are available through the PTR Boosts. Anything highlighted in blue has been updated since the last PTR:
Crafting & Materials
Grant Gold
Grant Obols
Grant All Materials
Increased Material quantity
Unlock Masterworking
Grant All Temper Manuals
Grant Lair Keys
Grant Tributes
Grant Infernal Compasses
Grant Nightmare Escalation Sigils
Equipment
Grant All Runes
Max All Aspects
Grant Random Legendaries
Grant All Uniques
Generic Uniques are now always Ancestral.
This now includes The Hand of Naz Unique.
Paragon
Grant All Glyphs
Max All Glyphs
Progression
Complete Campaign & All Strongholds (Unlocks Whispers)
Set Level to 50
Set Level to 60
Unlock All Waypoints & Reveal Map
Grant All Renown Rewards
Fully Upgrade Potion
Unlock All Torment Tiers
Set Paragon to Level 200
Seasonal
Grant All Chaos Perks
Grant Seasonal Currency
Grant Chaos Armor
How to Provide Feedback
Your feedback on the changes you will see and experience in the PTR is important to us and is vital in ensuring the 2.4.0 PTR is the best it can be when it goes live in Diablo IV. If you participate in the PTR, please let us know what you think!
You can provide feedback through the in-game feedback tool of the Diablo IV PTR forums. Pressing the ESC key while the in-game menu will bring up the Report a Bug menu. You can select the dropdown filter and select the in-game feedback tool to provide feedback without leaving the game.
How to Install the PTR
Here are the steps to join the PTR:
Open the Blizzard Battle.net App and select Diablo IV from your Games list.
In the selector above the Play button, there is a game version drop down menu.
Select the Public Test Realm option
Click Install to Install the PTR client. This becomes a Play button when ready.
Click Play to log in to the PTR, and select any of the available Test Servers.
Create a new test character.
Note: Create a Seasonal Mechanic for any testing related to the Seasonal themes.
Enter the game and test the 2.4.0 PTR!
If you’re a PC Game Pass or Game Pass Ultimate user, you’ll be able to access the PTR through the same flow as other Battle Net users. Access the Battle Net client through the Xbox App, then continue to access the PTR through Battle Net.
2.4.0 PTR Patch Notes
2.4.0 PTR Build #68014 (PC Only)—August 18, 2025
May you write your deeds across Sanctuary with a pen of flame and iron.
—The Diablo IV Team