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Diablo 4 Season 11: Vendor & Crafting Rework Makes Gearing Easier

Time: 2025-12-05

Diablo 4 Season 11 brings a comprehensive overhaul to core progression systems, with sweeping changes to Vendors and Crafting that will redefine how players manage and upgrade their gear. While the defense rework has shifted the in-game economy, these vendor adjustments and crafting redesigns stand as some of the most impactful updates of the season.

At the heart of the changes are major redesigns to Masterworking and Tempering, aimed at streamlining the endgame gear progression. A key philosophy is the shift in resource focus: many material costs have been adjusted, but gold requirements have generally been reduced. Notably, some systems like Potion upgrading have been removed entirely.

Here’s a breakdown of the major Vendor and Crafting changes:

Blacksmith & Salvaging Overhaul
Salvage yields have been reconfigured to better match the current economy and progression pace.

  • Rare Items: Now yield 5 Common Salvage (up from 1) and 2 Veiled Crystals.

  • Ancestral Legendary Items: Now yield 5 Legendary Salvage and 1 Forgotten Soul (replacing the old mix of Common Salvage and Veiled Crystals).

  • Mythic Uniques: Now yield a substantial 1,000 Legendary Salvage, 100 Forgotten Souls, and a Resplendent Spark.

Masterworking Redesigned
The Masterworking system has been rebuilt around a new Refinement stat.

  • Each Masterwork attempt increases an item's Refinement by 1-3%, up to a cap of 20%.

  • This Refinement value provides a 1:1 bonus to the item's base properties (e.g., 100 Armor at 5% Refinement becomes 105 Armor).

  • Once an item reaches 20% Refinement (fully Masterworked), it can be refined one final time to upgrade a single affix into a Greater Affix.

  • This Greater Affix can be re-rolled using Neathiron, a resource returning to Sanctuary.

  • A significant change: items no longer need to be Tempered before they can be Masterworked, offering more flexibility.

Tempering Simplified
Tempering has been transformed from an RNG-heavy process to a deterministic one.

  • Players can now select a specific affix from a learned Temper Manual to apply, eliminating random rolls.

  • The number of Temper charges has been reduced: Rare items now have 1 (down from 5), while Legendary+ items have 3 base charges plus one per Greater Affix.

  • Scrolls of Restoration now restore only 1 Temper charge per use, but crucially, there is no longer a usage limit on a single item.

  • Material costs have been consolidated and increased for higher-tier items, moving away from Common Salvage.

Occultist & Alchemist Updates

  • Imprinting and Enchanting costs have been simplified, largely replacing Common and Veiled Crystal requirements with higher-tier materials like Forgotten Souls for Ancestral items, while gold costs have been adjusted.

  • The Alchemist now offers new conversion recipes: "Enrich Scrap" turns Rawhide/Iron into Veiled Crystals, and "Refine Materials" converts Veiled Crystals into Forgotten Souls or Legendary Salvage, helping players manage material overflow.

Overall Impact
The combined changes create a more deliberate and less random gear-upgrade path. Material costs are generally higher but more focused, while gold becomes slightly less burdensome. The ability to target specific Temper affixes and the reworked Masterworking system give players greater control over perfecting their builds. To swiftly acquire the ideal base items for these new crafting systems and jumpstart your Season 11 journey, players can find a trusted source to Buy Diablo 4 items at MMOMAX.

In summary, Diablo 4 Season 11's vendor and crafting rework prioritizes player agency and long-term gear investment, setting a new foundation for endgame progression in Sanctuary.