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ARC Raiders: The Blue Gate Map Guide

Time: 2026-01-13

ARC Raiders: The Blue Gate Map Guide

The Blue Gate is a mid-tier map in ARC Raiders, set high in the mountains with open valleys, small towns, tunnels, and extensive underground complexes. It unlocks after 18 rounds played and offers 30 minutes per raid, making it a challenging PvP hotspot with high loot potential.​

Key Features and Layout

Blue Gate features a dual-layer design: surface areas like villages, forests, and ridgelines for scouting and long-range fights, plus dense underground tunnels connected via airshafts for stealthy movement. Central points include the Gate Approach Checkpoint, a prime blueprint and weapon farming spot often contested by players—fortify it with mines if you arrive first. Extraction uses vertical airshafts that expose players at the top, demanding careful timing.

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Lore and Background

The Tubes network—Raiders' underground transport system spanning the Rust Belt—recently expanded to reach gates like Blue Gate, requiring new Raider-built structures for access. Once a symbol of connection, the area now shows battle scars from ARC forces and Raider conflicts.

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Top Loot Routes and Secrets

Prioritize these high-value spots for blueprints, epic gear, and materials:

  • Village and Pilgrim’s Peak: Quick-start loot with hidden weapon crates; learn spawns over multiple runs.​
  • Forest/Ridgeline and Trapper’s Glade: ARC parts and crates near key landmarks.​
  • Reinforced Reception: Solve monitor color puzzles and battery/fuse challenges for ammo, guns, and breach rooms with lockers.​
  • Ancient Fort/Raider’s Refuge: Press buttons for cellars, deliver fuses/batteries to husks for rare weapons and blueprints.​​
  • Warehouse Complex/Red Room: Color-changing puzzles unlock premium loot caches.​

Efficient quest routing like "A First Foothold" splits between northwest (Data Vault/Trapper’s Glade) and south/east (Olive Grove/Ridgeline).

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Strategies and Tips

Blue Gate ranks as one of the hardest default maps due to heavy PvP at the center and boss ARC patrols—avoid solo unless experienced. Use underground for flanking, place traps at chokepoints, and watch for modifiers like Night Raid (more keys/ARCs, 2x Trials points) or Electromagnetic Storm (disrupts electronics). For Lush Blooms, farm ripe candleberry bushes to cut food grinding. Squads thrive by splitting surface/underground coverage.​

Special Modifiers

Modifier Key Effects ​
Night Raid More locked doors/keys, extra ARCs (5/5 difficulty)
Electromagnetic Storm Lightning fries gear/ARCs (5/5 difficulty)
Lush Blooms Abundant plants/fruits
Harvester/Matriarch Guarded bosses with rich rewards
Cold Snap Snowfall, frostbite risk, candleberries ripe

This map rewards puzzle-solving and positioning over raw combat.