Time: 2025-11-24
In ARC Raiders, mastering your inventory is as crucial as your aim. With random loot drops, you'll often find yourself with a stash of materials that don't match your immediate needs. This guide will help you navigate the critical decisions of repairing, recycling, and recrafting to maximize the value of every item you extract.
Let's start with a fundamental mistake many players make: salvaging items during a raid. While tempting to free up space, this action, labeled as "salvaging," gives you a fraction of the materials you'd get from proper "recycling" back in Speranza.
Example: A Ruined Accordion salvaged mid-raid yields only some Plastic Parts. Recycled in Speranza, it gives more Plastic Parts plus three Steel Springs—a vital resource for late-game crafting.
The Rule: Always bring items back to your base (Speranza) to recycle. Only salvage if your inventory is completely full and you must make space to continue looting.
An item's Durability is the most important factor determining its value. The relationship isn't perfectly linear, but a broken item is worth significantly less than one in pristine condition.
A Hullcracker with 100/100 durability might be worth 10,000 coins, while the same weapon at 0/100 could be worth only 1,000.
This mechanic influences every decision: selling, repairing, or recrafting. Always check an item's durability before deciding its fate.
So, do you repair a damaged item or recycle it to build a new one? The answer varies by item type.
1. Shields: Usually Recraft
Repairing shields costs ARC Circuitry and Batteries. Recycling them returns the ARC Circuitry.
The Math: Crafting a new shield requires 1 ARC Circuitry and 4 Batteries. Since ARC Circuitry is rarer, it's often more cost-effective to recycle a damaged shield and use the recovered circuitry to build a new one, only spending extra batteries.
Risk vs. Reward: If a shield needs two repairs to be full, recrafting is clearly better. If you only need one repair but fear losing it in the next raid, the potential loss is lower than crafting from scratch.
2. Augments: Always Recraft
Augments are simple: they only lose durability when you die, not when you are downed.
The Strategy: There is almost no reason to repair an augment. Even at low durability, it functions perfectly until you die.
The Math: The resource cost to repair an augment (restoring half durability) is identical to crafting a brand new one (with full durability) after accounting for recycled parts.
The Verdict: Never repair augments. Always recycle and craft a new one if you have the blueprint.
3. Weapons: The Complex Calculation
Weapons are the trickiest due to upgrade levels, which increase repair costs.
Pro Tip: Always repair a weapon before upgrading it. Upgrading first and then repairing wastes more expensive materials.
Durability Management: For most farming raids, you don't need a weapon with more than 15 durability. Frequently repairing a high-level weapon just increases your potential losses if you die. Don't repair until durability is critically low.
Weapon Case Study: The Venator
Repairing a Venator 4: Costs 3 Advanced Mechanical Components and 3 Medium Gun Parts.
Recycling a Venator 4: Yields 3 Medium Gun Parts.
Crafting a New Venator 4: Costs 2 Advanced Mechanical Components, 3 Medium Gun Parts, and 5 Magnets (plus upgrade costs).
The Choice: Recycling and building new saves 3 Advanced Mechanical Components but costs 5 extra Magnets. The best choice depends on which resources you have in abundance.
Remember, if your goal is to earn in-game coins, always sell items directly. Recycling will not yield coins, and crafting items for resale is rarely profitable. For a quick coin injection, sell your raw materials.
Looking for a shortcut? If you want to bypass the grind and get the best gear directly, consider purchasing from a trusted source. For players who want to buy ARC Raiders items safely, MMOMAX is a reliable marketplace to equip your Raider for success.
