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Arc Raiders Blueprints Trade Guide: How to Get, Learn & Exchange All 75 Blueprints

Time: 2026-01-08

Blueprints in Arc Raiders unlock permanent crafting recipes for weapons, mods, and gear, making them essential for meta-progression. The Arc Raiders blueprints trade system lets players exchange duplicates with friends or via community tools, accelerating collection. This optimized guide covers farming spots, quest rewards, full lists (including Cold Snap additions), and safe trading methods.​

What Are Blueprints & How to Use Them

Blueprints are extractable items that permanently unlock workshop recipes after right-clicking "Learn and Consume" in Speranza inventory. Once learned, recipes persist through death and enable unlimited crafting at stations like Gunsmith 3 or Explosives Station 2, using materials from Mechanical Components to Queen Reactors.​

Duplicates can fuel Arc Raiders blueprints trade with teammates, sell for 5,000 Coins, or support Expeditions. Track progress via Workshop's "R" Blueprint screen; 75 total exist post-Stella Montis, though some remain unconfirmed.​

Best Blueprint Sources & Farming Routes

Focus raider caches, security lockers, and high-loot zones for 1-2% base drop rates, boosted in Night Raids, Storms, and events. Surveyors drop rares; Trials and quests guarantee specifics.​

SourceDrop ChanceBest ForRaider Caches/Weapon BoxesHighWeapons, Attachments​Security LockersHighTier III Mods​QuestsGuaranteedBurletta, Lure Grenade​Trials (Weekly x5)HighLooting Mk.3, Anvil​Harvester EventsEvent-OnlyJupiter, Equalizer​Night RaidsAbove AverageTempest, General Pool​

Top Map Routes:

  • Dam Battlegrounds: Power Generation Complex → Control Tower → Extract Raider Hatch (compact, cache-heavy).​

  • Spaceport: Arrival/Departure Buildings → Launch Towers (security lockers, contested).​

  • Blue Gate: Pilgrim's Peak → Raider's Refuge (multi-item containers).​

  • Stella Montis: Medical Research → Assembly Workshop (low rate, high density).​

Arc Raiders Blueprints Trade Methods

No direct UI exists for Arc Raiders blueprints trade, but drop-and-pickup works in matches: coordinate with party, drop duplicate (e.g., extra Vertical Grip II), swap, then extract. Use Discord or community sites for matchups and reputation tracking to avoid scams.​

  • Gift friends during low-risk runs.

  • Trade rares like Bobcat for missing event blueprints.

  • Sell extras at vendors; hold for Expedition donations.

Blueprints from Quests & Trials

Quests lock in early recipes:

  • "Sparks Fly": Trigger Nade

  • "Greasing Her Palms": Lure Grenade

  • "Industrial Espionage": Burletta

  • "The Major's Footlocker": Hullcracker + Launcher Ammo​

Trials (Lv.15+) reward via weekly score milestones, often including Blaze Grenade or Vertical Grip III.​

Full Blueprint List by Station (75 Total)

Cold Snap added Deadline and Firework Box; lists cover confirmed 68+. Recipes require station upgrades.​

Gunsmith Blueprints (Weapons & Mods)

BlueprintKey RecipeStationNotesAnvil5x Mech Comp, 5x Simple Gun PartsGunsmith 2Trials​Burletta3x Mech Comp, 3x Simple Gun PartsGunsmith 1Quest​Bobcat3x Adv Mech, 3x Light Gun PartsGunsmith 3Loot​Equalizer3x Mag Accel, 3x Complex Parts, 1x Queen ReactorGunsmith 3Harvester​Jupiter3x Mag Accel, 3x Complex Parts, 1x Queen ReactorGunsmith 3Harvester​Vertical Grip II2x Mech Comp, 3x Duct TapeGunsmith 2Trials​Silencer II2x Mod Comp, 8x WiresGunsmith 3Loot​

Explosives Station

BlueprintKey RecipeNotesTrigger Nade2x Crude Exp, 1x ProcessorQuest/Trials​Blaze Grenade1x Exp Compound, 2x OilTrials​Deadline3x Exp Compound, 2x ARC CircuitryCold Snap​Wolfpack2x Exp Compound, 2x SensorsLoot​

Gear Bench, Medical Lab, Utility & More

  • Gear: Looting Mk.3 (Survivor): 2x Adv Elec, 3x Processor​

  • Medical: Vita Shot: 2x Antiseptic, 1x Syringe​

  • Utility: Smoke Grenade: 14x Chemicals, 1x Canister​

  • Refiner: Complex Gun Parts: 2x Light/Med/Heavy​

Arc Raiders Blueprints Trade FAQ

How does Arc Raiders blueprints trade work? Manual drop-swap in raids; use external sites for safe matches.​

Do learned blueprints persist? Yes, only unlearned ones risk loss.​

Event exclusives? Jupiter/Equalizer from Harvester; Tempest from Night Raids.​​

Upgrade needs? Gunsmith 3+ for advanced crafts.​