Time: 2026-01-08
Blueprints in Arc Raiders unlock permanent crafting recipes for weapons, mods, and gear, making them essential for meta-progression. The Arc Raiders blueprints trade system lets players exchange duplicates with friends or via community tools, accelerating collection. This optimized guide covers farming spots, quest rewards, full lists (including Cold Snap additions), and safe trading methods.
Blueprints are extractable items that permanently unlock workshop recipes after right-clicking "Learn and Consume" in Speranza inventory. Once learned, recipes persist through death and enable unlimited crafting at stations like Gunsmith 3 or Explosives Station 2, using materials from Mechanical Components to Queen Reactors.
Duplicates can fuel Arc Raiders blueprints trade with teammates, sell for 5,000 Coins, or support Expeditions. Track progress via Workshop's "R" Blueprint screen; 75 total exist post-Stella Montis, though some remain unconfirmed.
Focus raider caches, security lockers, and high-loot zones for 1-2% base drop rates, boosted in Night Raids, Storms, and events. Surveyors drop rares; Trials and quests guarantee specifics.
SourceDrop ChanceBest ForRaider Caches/Weapon BoxesHighWeapons, AttachmentsSecurity LockersHighTier III ModsQuestsGuaranteedBurletta, Lure GrenadeTrials (Weekly x5)HighLooting Mk.3, AnvilHarvester EventsEvent-OnlyJupiter, EqualizerNight RaidsAbove AverageTempest, General Pool
Top Map Routes:
Dam Battlegrounds: Power Generation Complex → Control Tower → Extract Raider Hatch (compact, cache-heavy).
Spaceport: Arrival/Departure Buildings → Launch Towers (security lockers, contested).
Blue Gate: Pilgrim's Peak → Raider's Refuge (multi-item containers).
Stella Montis: Medical Research → Assembly Workshop (low rate, high density).
No direct UI exists for Arc Raiders blueprints trade, but drop-and-pickup works in matches: coordinate with party, drop duplicate (e.g., extra Vertical Grip II), swap, then extract. Use Discord or community sites for matchups and reputation tracking to avoid scams.
Gift friends during low-risk runs.
Trade rares like Bobcat for missing event blueprints.
Sell extras at vendors; hold for Expedition donations.
Quests lock in early recipes:
"Sparks Fly": Trigger Nade
"Greasing Her Palms": Lure Grenade
"Industrial Espionage": Burletta
"The Major's Footlocker": Hullcracker + Launcher Ammo
Trials (Lv.15+) reward via weekly score milestones, often including Blaze Grenade or Vertical Grip III.
Cold Snap added Deadline and Firework Box; lists cover confirmed 68+. Recipes require station upgrades.
BlueprintKey RecipeStationNotesAnvil5x Mech Comp, 5x Simple Gun PartsGunsmith 2TrialsBurletta3x Mech Comp, 3x Simple Gun PartsGunsmith 1QuestBobcat3x Adv Mech, 3x Light Gun PartsGunsmith 3LootEqualizer3x Mag Accel, 3x Complex Parts, 1x Queen ReactorGunsmith 3HarvesterJupiter3x Mag Accel, 3x Complex Parts, 1x Queen ReactorGunsmith 3HarvesterVertical Grip II2x Mech Comp, 3x Duct TapeGunsmith 2TrialsSilencer II2x Mod Comp, 8x WiresGunsmith 3Loot
BlueprintKey RecipeNotesTrigger Nade2x Crude Exp, 1x ProcessorQuest/TrialsBlaze Grenade1x Exp Compound, 2x OilTrialsDeadline3x Exp Compound, 2x ARC CircuitryCold SnapWolfpack2x Exp Compound, 2x SensorsLoot
Gear: Looting Mk.3 (Survivor): 2x Adv Elec, 3x Processor
Medical: Vita Shot: 2x Antiseptic, 1x Syringe
Utility: Smoke Grenade: 14x Chemicals, 1x Canister
Refiner: Complex Gun Parts: 2x Light/Med/Heavy
How does Arc Raiders blueprints trade work? Manual drop-swap in raids; use external sites for safe matches.
Do learned blueprints persist? Yes, only unlearned ones risk loss.
Event exclusives? Jupiter/Equalizer from Harvester; Tempest from Night Raids.
Upgrade needs? Gunsmith 3+ for advanced crafts.
